Gaming's Netflix or Spotify moment is still a long way off – Axios

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Subscription services aren’t close to disrupting gaming the way they’ve shaken the movie and music industries, according to new data shared by industry researcher Piers Harding-Rolls of Ampere Analysis.
Driving the news: Gaming subscription services amount to just 4% of the revenue in the North American and European game markets, Harding-Rolls calculates.
A sharp contrast: Streaming services accounted for 83% of U.S. music industry revenue in 2021, according to the Recording Industry Association of America.
Between the lines: Even gaming’s biggest subscription service is relatively small.
Be smart: One hindrance for gaming going the Spotify route is that scores of top titles don’t even reach subscription services.
What’s next: All eyes are on Sony, this week, as the PlayStation-maker is expected by Bloomberg reporters (and Microsoft execs) to announce a revamped subscription offering soon.
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