British Esports Student Champs has just Returned for the 2022 Season – European Gaming Industry News

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British Esports Student Champs has just Returned for the 2022 Season
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The British Esports Student Champs has once again returned, following the kick off of the Spring Divisions in January. Year-on-year the Student Champs has continued to grow significantly, but saw a rapid increase in participants since the addition of the popular first-person shooter title Valorant, in Winter 2021.
The Champs is an extracurricular, team-based activity that engages a wide demographic of young people; whilst providing an avenue to motivate and inspire students.
With an increased number of sign-ups, the Spring Divisions will see a total of 365 teams compete from across 124 schools and colleges. 90 of the 124 participating institutions are colleges, meaning that the British Esports Student Champs will see 32.4% of the UK’s colleges competing this spring.
Schools and colleges can register teams to compete over the course of the academic year in four esports titles: Rocket League, Overwatch, League of Legends and Valorant.
During the Winter qualifiers, which concluded at the end of December 2021, teams competed in each esports title to determine their division in Spring, based upon their position on the final Winter leaderboard. Each division in Spring will have its own group stage and playoffs, and the top finalists will battle it out at a live grand finals event.
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German chair manufacturer Backforce continues to have BIG’s backs going forward.
Achieving success for over two years together, we are delighted to share that Backforce will continue to have our backs for the future!
Back in September 2019, Backforce introduced us to a whole new level of comfort and quality. With their support, we have reached numerous heights in our competitive efforts as they had our back during our CS:GO team’s run to the top of the world rankings as well as multiple titles. Together we developed the BIG edition of the Backforce One – their flagship product – for the enjoyment of our fans, and embarked on the ambitious expansion into the European market.
Backforce is also an incredibly involved partner in our content creation, as they support and make content series such as “Backstage with Backforce”, “Backforce Mean Tweets” and “Back in Time with Backforce” possible. These series, along with many new activations, will continue as part of our extended partnership.
Both Backforce and BIG have committed early on to ensure the extension of our partnership as we are very happy with the past few years, and can’t wait to share all of our exciting activations we have in the pipeline with you!
Statement Daniel Finkler, CEO
I am very pleased that our partnership with Backforce has been extended prematurely until mid-2025 after three years of successful cooperation. High-quality and ergonomic gaming chairs are immensely important for our professional players and Backforce has managed to set new standards “Made in Germany” in this important market segment. In the past, especially during the lockdown period, we were able to celebrate our biggest achievements on Backforce chairs. Now we are looking forward to the coming years and a successful cooperation with the Head Of Backforce Stefan Krumme and the Interstuhl team from Tieringen. #GOBIG
Statement Stefan Krumme, Head of Backforce
We are happy to extend our contract with BIG 6 months early for another three years. We share a high trust and respect for the other organization. BIG has an unparalleled record of young talent promotion and being successful in multiple titles at once. Especially in these challenging times you see even more how important the personal chair is for professional players. It must be our goal to see the best performance and therefore players should have to choose their own equipment. We are looking forward to see BIG CS:GO in the Top10 soon – no pressure.
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Midnite, a licensed esports betting platform, has raised $16m in a Series A funding round led by the Raine Group, a leading global merchant bank focused exclusively on technology, media and telecommunications.
As part of the round, existing investors increased their investment in Midnite. Notable previous backers of Midnite include Makers Fund and Venrex. The Raine Group’s Co-Founder and Partner John Salter will join Midnite’s Board of Directors and Managing Director Garrett Gomes will become a Board Observer. Raine’s investment is a part of its dedicated gaming investment platform.
The proceeds from this will be used to fund Midnite’s growth initiatives as the operator looks to expand its existing sportsbook and CashMode skill-gaming products, as well as enter the online casino vertical later this year.
“We pride ourselves on leveraging the best forms of technology, fan-centric features, and in-house models to offer next level experiences to our users. We’re thrilled to be partnering with Raine, one of the most successful investors in gaming, as we seek to expand globally. Raine’s funding, as well as its strong relationships in the gaming industry, will be extremely valuable to us as we move forward with our strategic goals as the esports market continues to rapidly grow,” Nicholas Wright, founder of Midnite, said.
“Midnite employs a product-first growth mentality, and we have been impressed by its founders and fully believe in their vision for the company. Their talented and dedicated team is passionate about changing the way fans experience the games they love, and we look forward to helping them create the next generation of sports betting,” Mr. Salter said.
Published
on
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The British Esports Student Champs has once again returned, following the kick off of the Spring Divisions in January. Year-on-year the Student Champs has continued to grow significantly, but saw a rapid increase in participants since the addition of the popular first-person shooter title Valorant, in Winter 2021.
The Champs is an extracurricular, team-based activity that engages a wide demographic of young people; whilst providing an avenue to motivate and inspire students.
With an increased number of sign-ups, the Spring Divisions will see a total of 365 teams compete from across 124 schools and colleges. 90 of the 124 participating institutions are colleges, meaning that the British Esports Student Champs will see 32.4% of the UK’s colleges competing this spring.
Schools and colleges can register teams to compete over the course of the academic year in four esports titles: Rocket League, Overwatch, League of Legends and Valorant.
During the Winter qualifiers, which concluded at the end of December 2021, teams competed in each esports title to determine their division in Spring, based upon their position on the final Winter leaderboard. Each division in Spring will have its own group stage and playoffs, and the top finalists will battle it out at a live grand finals event.
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