Technavio's Arcade Gaming Market Research Report Highlights the Key Findings in the Area of Vendor Landscape, Key Market Segments, Regions, and Latest Trends and Drivers – PRNewswire

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NEW YORK, Jan. 24, 2022 /PRNewswire/ — The latest market research report, "Arcade Gaming Market by End-user, Type, Genre, and Geography – Forecast and Analysis 2021-2025" by Technavio infers that the high scope for monetization is driving the arcade gaming market’s growth. The market growth momentum is likely to accelerate at a CAGR of almost 2%.
Resulting in market growth of USD 1.66 billion from 2020 to 2025, read additional information about the market, get FREE sample report.
Vendor Landscape
The market structure is expected to remain fragmented during the forecast period. Vendors are deploying different organic and inorganic growth strategies to compete in the market.
BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Technologies Inc., International Games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, SEGA SAMMY HOLDINGS Inc., Square Enix Holdings Co. Ltd. among others are some of the few key vendors competing to maintain their market position in the market.
Various players in the market are engaging in strategic partnerships and joint ventures coupled with launching differentiated products to up their game in the arcade gaming industry. For instance, BANDAI NAMCO Entertainment Europe SAS  offers various arcade games such as Namco museum arcade pac, Digimon survives, tales of arising, and Pac man 99. Similarly, Capcom Co. Ltd. operates two sub-segments as Pachinko & Pachislo, where the company manufactures and sells frames and LCD devices for gaming machines and software, and Arcade Games Sales, where develops and sells arcade games for amusement facilities.
View more about the market’s vendor landscape highlights with a comprehensive list of vendors and their offerings.
Key Market Segmentation
Request a FREE Sample of this report for more highlights into the market segments.
Regional Market Outlook
APAC will contribute to 52% of the market growth during the forecast period.  The growth of this region can be attributed to the increased physical activity in arcade gaming. Because vendors such as Sony and Nintendo are situated in Japan, the majority of arcade gaming technology advances take place there. The rise of the arcade gaming market in emerging countries is one of the primary drivers. For the arcade gaming sector, the majority of countries in APAC are emerging. Innovative arcade games with high graphical capabilities, such as simulators, are becoming more widely available. As the technological era progresses, buyers will get more interested in games, propelling the arcade gaming industry forward over the projection period.
Apart from regions, if we look at the country-wise market growth, the US, China, Japan, and South Korea (Republic of Korea) will contribute to the highest market growth.
Download our FREE sample report for more key highlights on the regional market share of most of the above-mentioned countries.
Latest Trends, Driving the Global Arcade Gaming Market
Find additional information about various other market drivers & trends mentioned in our FREE sample report.
Need More? Are You Looking for Information Not Covered in This Report?
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Arcade Gaming Market Scope
Report Coverage
Details
Page number
120
Base year
2020
Forecast period
2021-2025
Growth momentum & CAGR
Accelerate at a CAGR of 2%
Market growth 2021-2025
$ 1.66 billion
Market structure
Fragmented
YoY growth (%)
1.51
Regional analysis
APAC, North America, Europe, South America, and MEA
Performing market contribution
APAC at 52%
Key consumer countries
US, China, Japan, and South Korea (Republic of Korea)
Competitive landscape
Leading companies, competitive strategies, consumer engagement scope
Companies profiled
BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Technologies Inc., International Games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, SEGA SAMMY HOLDINGS Inc., and Square Enix Holdings Co. Ltd.
Market Dynamics
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, market condition analysis for the forecast period,
Customization purview
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.
About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
Contact
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: [email protected]
Website: www.technavio.com
SOURCE Technavio
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