Report: Cloud gaming on track for mainstream adoption – Advanced Television

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April 13, 2022

Amdocs, a provider of software and services to communications and media companies, has released research findings that give a deeper look into expectations around the metaverse and cloud gaming.
The New Gamer Report, conducted by Dynata and commissioned by Amdocs, surveyed US gamers who play at least once per week. It found that gamers are largely ready for a ‘post-console’ future that pairs cloud gaming with 5G connectivity – and they are willing to pay more for it. When it comes to the metaverse, while the majority of consumers are interested, concerns around poor connectivity, hardware costs and it being too early in its infancy could hinder adoption.
Cloud gaming findings include:
Metaverse findings include:
Anthony Goonetilleke, Group President of Technology and Head of Strategy at Amdocs, said: “These findings uncover several essential factors, first and foremost the need for networks to be future-ready for in-demand, intensive and seamless experiences – such as evolutions of the metaverse and the supercharging of low-latency cloud gaming. As these experiences become more ingrained in our culture and we begin to explore the potential of a Web 3.0 world, entertainment partnerships and new, flexible monetisation approaches that enable a la carte experiences – coupled with connectivity – will become increasingly critical.”
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Categories: 5G, Articles, Consumer Behaviour, Games, Research
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