Newzoo: Esports will generate $1.38B in revenue by the end of the year – VentureBeat

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                     <a href="/category/games/">Games<span class="Nav__brand--gb-highlight">Beat</span></a>                     <br><em>GamesBeat Summit 2022 returns with its largest event for leaders in gaming on April 26-28th. <a href="https://gamesbeatsummit.venturebeat.com/page/2059790/registration?utm_source=vb&utm_medium=boiler&utm_content=Registration&utm_campaign=BoilerPlates" target="_blank" rel="noopener">Reserve your spot here</a>!</em><br><br><a href="https://venturebeat.com/2022/02/04/newzoo-acquisitions-have-already-disrupted-2022s-gaming-landscape/">Newzoo</a> released a new report about the state of esports and livestreaming for the year so far. According to this report, esports will create quite a bit of revenue before the end of the year — almost $1.38 billion. It also predicts that esports revenues will exceed $1.86 billion in 2025.<br>The report adds that most of the revenue — about a third — will come from China. Although esports has several revenue streams, Newzoo expects most of it to come from sponsorships. It projects that $837.3 million, almost 60% of esports revenue, will come from sponsorships.<br>The report notes that different kinds of esports dominate in different parts of the world. PC esports games dominate the developed markets, such as North America, Europe, China, South Korea, and Japan. Mobile titles are more popular in developing markets, such as Latin America, the Middle East and Africa, Southeast Asia, and India.<br>Newzoo expects the global esports audience to reach 532 million by the end of the year and 640.8 million by 2025. It also expects huge growth in the games livestreaming industry in general, as it reached 810 million in 2021. Non-gaming content accounted for about 21% of the livestreaming content watched that year.<br>Twitch was the biggest platform for game streaming in the West, with YouTube Gaming being the second-largest. Last year they clocked nearly 20 billion gaming hours and 4.7 billion gaming hours watched, respectively.<br><strong>GamesBeat's creed</strong> when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. <a href="https://venturebeat.com/gamesbeat-membership-plans/">Learn more about membership.</a><br>The largest event for leaders in gaming returns in-person on April 26 in Los Angeles, CA and virtually on April 27-28. Register today and connect with the gaming community as we dive into the core of gaming, such as next gen gaming, the metaverse, diversity/inclusion, and more.<br>                  The largest event for leaders in gaming returns on April 26-28 online and live in Los Angeles, CA. Over the course of three days, the gaming community will have an opportunity to come together, and hear from industry experts as they dive deeper into gaming&#039;s trending topics.                <br>&copy; 2022 <a href="https://venturebeat.com/" class="Footer__legal">VentureBeat</a>. All rights reserved.<br>We may collect cookies and other personal information from your interaction with our                        website.                        For more information on the categories of personal information we collect and the purposes we use                       them for,                       please view our <a class="c_nac" onclick=shoCMP()> Notice at Collection.</a><br><br><a href="https://venturebeat.com/2022/04/19/newzoo-esports-will-generate-1-38b-in-revenue-by-the-end-of-the-year/">source</a>