Legends of Runeterra Patch 3.6: Full notes and updates – Dot Esports

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Big changes are on the way.
Riot Games is celebrating the second anniversary of Legends of Runeterra with new spells, big balance changes, free gifts, rule changes, and Arcane skins.
LoR Patch 3.6 is scheduled to release on April 27. It’s an enormous update that will likely shake up the meta while treating players to sweet skins and emotes to celebrate the second anniversary of Legends of Runeterra. Similar to Patch 3.4, Riot has added three new spells to improve Udyr while also buffing the Elite and Reputation archetypes. Patch 3.6 also contains the Champions Adjustment update, including a total of 24 nerfs and buffs. Some major rule changes are taking place, too. 
From free Arcane skins to major LoR champion balance changes, here are the Legends of Runeterra notes and updates for Patch 3.6.
Riot is giving away seven amazing gifts to players from April 27 to May 11, celebrating the second anniversary of LoR. Players will need to log in seven times over the course of seven days to receive a Vi and Jinx Arcane skin, along with a City of Progress icon, a Vi emote, a turning two icon, and a special one-time card back. 
Patch 3.6 contains a total of three new LoR spells: Might of the Vanguard, Inner Beast, and For Glory! The purpose of these new spells is to continue to improve underperforming archetypes, like Elites and Reputation, while also improving various regions and their overall interactions. A full breakdown of the Freljord, Demacia, and Noxus spells can be found here
The Champions Adjustment update contains a total of 24 buffs and nerfs. Some of the changes are minor, impacting the Path of Champions mode only, while others have the potential to shift the LoR meta. A total of 14 champions were adjusted, along with 10 spells, followers, and Landmarks. 
Two major LoR rule changes are getting implemented via Patch 3.6, improving gameplay while opening up space for new mechanics. 
Since the launch of LoR, a player had the option of ending the round after the opponent had fully passed without taking an action. This will change in Patch 3.6 to “if your opponent passes after playing only a Burst or Focus spell, you may now end the round.”
The Burst/Pass changes are intended to create higher-stake decisions during the late game, consistency of gameplay flow, and reduce unnecessary passes from players, according to Riot. 
A total of 61 LoR cards with the “Cast” mechanic will now synergize and merge with the “Play” mechanic. “Play” is when a card leaves a player’s hand to get put on the stack or in-play via the battlefield. Cards with “Cast” will now trigger, target, and activate when you “Play” a card. 
The change intends to improve gameplay with champions like Lux and Heimerdinger while making space for new mechanics. This adjustment will also increase the utility of Slow spells, according to Riot. 
The LoR team has added five UX updates within Patch 3.6 to improve the visual clarity of what is taking place during a match. 
Updated April 26 5pm CT: LoR patch notes updated with last-minute changes from Riot.
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