Diablo IV recibe su Primer Parche de Equilibrio para todas las Clases con Correcciones y Mejoras varias

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Blizzard ha anunciado hoy el lanzamiento del parche 1.0.2d para todas las plataformas, realizando algunos ajustes de equilibrio en las clases y nos brindan una breve explicación de estos nerfs (o buffs). En general, el equipo de desarrollo afirma que están muy contentos con el desempeño de las Clases pero por supuesto, siempre hay espacio para mejorar. El objetivo detrás de estos cambios es crear una experiencia mejor equilibrada y agradable en todos los ámbitos.

«El ideal que hemos llevado a lo largo del desarrollo y que mantendremos es que el equilibrio de Clases es un viaje, no un destino. Queremos que más construcciones de clase sean divertidas, poderosas y competitivas dentro de lo razonable.»

Las actualizaciones se dividen en 3 categorías:

  1. Si bien queremos que los jugadores se sientan y sean realmente poderosos, algunas builds de clase y sinergias están fuera de nuestros límites por lo que es razonable reducir su efectividad. Por ejemplo, por lo general, queremos evitar crear situaciones en las que los jugadores puedan sobrevivir a cantidades excesivamente altas de daño durante largos períodos de tiempo porque distorsiona demasiado nuestra visión de cómo debería ser el combate en Diablo IV.
  2. Algunas habilidades y configuraciones no son tan efectivas como nos gustaría, por lo que estamos implementando algunas mejoras para aumentar su fuerza.
  3. Actualmente, los glifos de Parangón otorgan demasiado poder al jugador, por lo que estamos reduciendo su efectividad general.

Barbarian

Skill Changes

Challenging Shout 

  • Damage Reduction gained from Skill Ranks reduced from 4% to 2%

Legendary Aspect Changes

Bold Chieftain’s Aspect 

  • Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
  • Maximum Cooldown reduction from 12 to 6 seconds.

Aspect of the Dire Whirlwind 

  • Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
  • Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.

Item Changes

Gohr’s Devastating Grips

  • Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
  • Damage against wreckable objects no longer increases explosion damage.
  • Explosion damage is only increased by the first 100 hits of Whirlwind.

Druid

Skill Changes

Pulverize 

  • Lucky Hit Chance reduced from 33% to 25%.

Lightning Storm 

  • Damage increased from 32% to 40%.

Grizzly Rage

  • Maximum extended duration from kills reduced from 10 to 5 seconds.

Class Specialization

Obsidian Slam

  • Kills required for bonus increased from 10 to 20.

Calm Before the Storm

  • Lucky Hit Chance reduced from 15% to 10%.

Passive Changes

Electric Shock

  • Damage bonus increased from 5/10/15% to 6/12/18%.

Legendary Aspect Changes

Shockwave Aspect 

  • Damage reduced from 90-130% to 60-100%.

Crashstone Aspect

  • Critical Strike Damage reduced from 40-50% to 30-40%.

Lightning Dancer’s Aspect

  • Flat damage increased from .5-.6 to .7-.8.

Necromancer

Skill Changes

Blood Lance

  • Damage increased from 67.5% to 80%.

Army of the Dead

  • Damage increased from 30% to 45%.
  • Cooldown reduced from 90 to 70 seconds.

Blood Wave

  • Damage increased from 90% to 120%.

Passive Changes

Shadowblight

  • Damage increased from 20% to 22%.

Grim Harvest

  • Essence gained reduced from 3/6/9 to 2/4/6.

Serration

  • Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.

Death’s Defense

  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

Class Specialization

Raise Skeleton

  • Skeleton Warrior attack damage increased by 10%.

Golem

  • Golem attack damage increased by 10%.

Blood Golem

  • Blood Golem Life drain damage increased from 40% to 90%.
  • Blood Golem Life drain healing from enemies hit increased from 4% to 5%.

Iron Golem

  • Iron Golem slam damage increased from 25% to 175%.
  • Iron Golem shockwave damage increased from 30% to 40%.

Necromancer Paragon Board Changes

Hulking Monstrosity 

  • Golem Life and damage bonus increased from 30% to 40% Life.

Cult Leader

  • Damage bonus increased from 10% to 15%.

Rogue

Skill Changes

Twisting Blades 

  • Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
  • Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.

Rapid Fire 

  • Damage increased from 24% to 30%.

Dark Shroud 

  • Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.

Dash 

  • Enhanced Dash Critical Strike Damage bonus from 20% to 15%.

Caltrops

  • Damage increased from 30% to 40%.

Passive Changes

Concussive 

  • Critical Strike Chance reduced from 5/10/15% to 4/8/12%.

Legendary Affix Changes

Repeating

  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

Sorcerer

Skill Changes

Arc Lash

  • Lucky Hit Chance reduced from 30% to 14%.
  • Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.

Teleport

  • Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.

Legendary Affix Changes

Aspect of Control

  • Bonus damage reduced from 30-40% to 25-35%.

General

Miscellaneous Class Changes

Druid Companions and Necromancer Minions

  • Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.

Paragon Board Changes

Rare Nodes

  • Player Attack Speed nodes reduced by 50%.

Glyphs

  • All Glyph Bonus scaling has been reduced by ~34%, except for the following:
  • Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
  • Vulnerable Glyphs’ Bonus reduced by ~66%.
  • Glyphs’ Bonus to Rare nodes reduced by ~50%.
  • Glyphs’ Bonus to Magic nodes reduced by ~40%.
  • Glyphs’ Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.

Monster Changes

  • Significantly reduced the spawn rate of Treasure Goblins within PvP zones.

Bug Fixes

  • Fixed the name for the Light Bearer Mount.
  • The Go to Shop button from the Wardrobe will now properly open the shop.
  • Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
  • Miscellaneous stability and crash fixes.

Stability

  • Fixed an issue where players using high-speed NVMe SSDs would experience game freezes upon start-up.
  • Various issues that caused crashes have been fixed.

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