CEG survey: Capital Region’s Digital Gaming Cluster continues to expand in 2022 – The Saratogian

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ALBANY, N.Y. – The Capital Region’s Digital Gaming Cluster continues to expand in 2022, according to a survey by the Center for Economic Growth.
The 2022 Capital Region Digital Gaming Cluster Survey found that large studio employment increased, the region’s esports footprint is getting bigger and new gaming facilities are coming to several local colleges and universities.
“CEG, together with our academic, industry, regional and NYS partners, markets the Capital Region as a rapidly expanding game development cluster where talented individuals, independent studios and large established studios and publishers can achieve their goals in a compelling and collaborative region,” CEG president and CEO Mark Eagan said in a press release. “With the proliferation of AI, simulation, and game application to industries well beyond games purely as entertainment, our Capital Region Digital Gaming cluster is poised for additional dynamic growth as we emerge from the pandemic.”
As of January 2022, seven large studios in the eight-county region had 460 employees – up 5.5 percent over the year. When this large studio employment is combined with 53 employees, volunteers, interns, and contractors at the region’s 17 independent studios, the Digital Gaming Cluster’s size totaled 513 workers. A total of 11 studios reported hiring plans for the next 12 months.
At the same time, the region has 352 students enrolled in game development programs. There are also 346 students playing in national collegiate esports leagues. To accommodate these growing ranks of gamers and game designers, UAlbany will build a 4,000-square-foot, state-of-the-art facility featuring 48 high-performance gaming PCs, 18 consoles, and a broadcasting and media creation room. Located in the heart of UAlbany’s uptown campus, the arena will be in proximity to the campus center, dorms, dining, parking, and transportation. The project is currently in the design stage and the facility is scheduled to open in the fall of 2023.
Rensselaer Polytechnic Institute and Siena College are planning new or upgraded esports facilities. This follows Russell Sage College’s opening of a new state-of-the-art esports arena last fall.
The region’s large studios continued to develop and support blockbuster games. Troy’s Velan Studios last year released its second title, Knockout City, which was nominated Online Game of the Year at the Academy of Interactive Arts and Sciences’ DICE awards. Also in 2021, Blizzard’s Albany studio, formerly known as Vicarious Visions, launched Diablo II: Resurrected. That brought a remastered version of the classic game to PC and consoles and achieved the highest recorded first-week sales of any remaster from Activision Blizzard. In Saratoga Springs, PUBG Madglory worked on a major initiative to release PUBG as a free-to-play game last January.
“We’ve always enjoyed growing our studio in the Capital Region not only because it’s where many of us grew up and feel at home, but because we can attract the best talent in the industry from local colleges and universities. The benefits of the quality of life for our team and cost of living, enjoying four seasons a year, and the comradery in the growing creative and technology industries here make operating our game studio in the Capital District a win-win,” PUBG Madglory Director of Operations Clarke Foley said in the release.
“The Capital Region has an amazing pool of seasoned workers driven by a vibrant community of existing developers as well as having tons of up-and-coming talent from local universities. The quality of life that the region affords our employees is unparalleled and makes for a great balance between livability and a stimulating environment,” added Velan president Guha Bala.
The region’s large studio class is poised to expand with the October 2021 launch of the rapidly growing Rushdown Studios in Ballston Spa. Led by Kirk Becker, a longtime software engineer for PUBG MadGlory, Rushdown provides major gaming companies with solutions for multiplayer games.
“The region has proven that we can build genre-defining video games. This is a place where game devs can have a better quality of life than in LA or NYC. Get paid well for what you love doing and have something to show for it,” Becker said in the release. He added that in 2022, “We will get a physical location for an office and have the best company culture of any of the gaming companies in the region.”
In addition to Rushdown Studios, several other local indie studios have either emerged or released their first games. The Eco Resilience Global Games Research Group released its first augmented reality app, Algae Bloom Dynamics. Aestronauts in Troy formed and released Tempo, a single-player rhythm game. Nonage in Clifton Park released its first game, PowerBots Retro.
In 2021, CEG launched www.GameOnNY.org to showcase the region’s digital gaming assets to attract investment, new studios and talent. This year, CEG will be building out the GameOnNY website, turning it into a more in-depth portal. It will encourage game studios and developers to invest in or relocate to the Capital Region.
CEG will continue to promote the Capital Region Digital Gaming Cluster at industry events throughout North America, including PAX East in Boston in April and the Montreal International Game Summit (MIGS) in November.
The Capital Region’s game development talent pipeline is also expanding. As of this spring semester, there are 237 students enrolled in game design and development programs at RPI, UAlbany and SUNY Schenectady. There are also 79 students enrolled in Capital Region BOCES’ two-year sequence in Game Design and Implementation.
U.S. News and World Report recently ranked RPI’s Games and Simulation Arts and Sciences (GSAS) program as the seventh Best Undergraduate Game Design Program in 2022. In May 2021, RPI graduated its first cohort of master’s degree students in the Critical Game Design graduate program. RPI has new fellowship funding opportunities for master’s degree students in Critical Game Design. The GSAS program will open a new immersive environments and virtual reality lab for teaching and research on campus. The university also plans to re-open its performance motion capture facility, which has been on pause during the pandemic.
“The Capital Region has a wealth of talent, great quality of life, affordable cost of living and doing business, and a dynamic and supportive community,” GSAS Director Ben Chang said in the release.
The University at Albany’s College of Emergency Preparedness, Homeland Security and Cybersecurity (CEHC) last August launched a Game Development & Design bachelor’s degree program. The university is also looking to establish a Game Design and Development minor.
SUNY Schenectady is revising its Programming for Game Design A.S. degree program and convening a new advisory board. The college is also in the process of joining the Unity Academic Alliance so that students can work toward Unity certification. Unity is the industry-standard engine for 2D and 3D game development and Unity certification ensures employers and transfer institutions that a student is qualified to use the tool to create games. It validates students’ skills and signals to employers that students have achieved a certain skill level.
Capital Region BOCES is preparing to expand the capacity of its Game Design & Implementation program, which currently has 79 students at the Center for Advanced Technology in Rotterdam. When the program will grow to 95 students when it moves next fall to BOCES’ new Career & Technical Education facility in Albany.
Additionally, HV Gamer Con, the largest esports event in the region, was held at the Albany Capital Center this month, marking the first in-person Eastern College Athletic Conference (ECAC) tournament at the ACC since its inaugural event in 2019.
“We are thrilled to have our ECAC Esports Championships return to the Albany Capital Region again this year at HV Gamer Con,” ECAC CEO Dan Coonan said in the release. “The ranks of our ECAC intercollegiate esports conference have grown to 130 schools nationwide, including 800 teams and 4,000 competitors, and we now span coast to coast and into Canada. But no region within our footprint is more welcoming or better equipped to stage our in-person championships than the Capital Region.”
There are hundreds of local students playing in national collegiate esports leagues, such as the ECAC, National Association of Collegiate Esports (NACE) and National Esports Collegiate Conference (NECC). UAlbany plans to build a new, expanded, state-of-the-art facility at its uptown campus to coincide with the growth of esports program. RPI’s student esports club is currently fundraising for a new esports room in the Student Union with plans to launch within the next 12 months. Siena also plans to upgrade its esports facilities at the college’s Marcelle Athletic Complex.
Capital Region college and university esports that participate in the ECAC include UAlbany, The College of Saint Rose and RPI. Russell Sage College’s esports team last year started competing in the NACE League, and Siena College’s team last month joined the NECC. UAlbany eSports recently created five new merit scholarships. The region’s SUNY schools  – UAlbany,  SUNY Adirondack, SUNY Schenectady, Columbia-Greene Community College, and Hudson Valley Community College – compete in the SUNY Esports league.
Last December, the first NYS High School Esports Championship in Rocket League was held at the UAlbany eSports arena in conjunction with Capital Region BOCES and the Northeastern Regional Information Center (NERIC).
 
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