PC Gamer is supported by its audience. When you buy through links on our site, we may earn an affiliate commission. Learn more
By published
Grr. Argh.
Find all previous editions of the PCG Q&A here. Some highlights:
– How much free storage space have you got on your PC?
– Which Nintendo game do you wish was on PC?
– What game have you spent the most hours in?
Maybe you didn’t rage enough to quit right out of a game, uninstall it, format the drive, put the drive in a bin, and finally throw that bin in the sea, but you probably said some rude words to the screen. You might have had to step away for a bit and drink some water.
There are plenty of annoyances in videogames, but boss fights are usually the worst culprit. They’re deliberate progress-blockers, designed to slow your roll and make you sit up and pay attention to teacher whether you’re in the mood for that or not. More than any other videogame frustration, they’re the thing that makes us rage. That’s OK, it was probably time to step away and take a break anyway.
What was the last boss fight that made you rage?
Here are our answers, plus some from our forum.
Lauren Morton, Associate Editor: I rarely ragequit games. I’m pretty calm but I am stubborn, so I push through even some of the worst fights eventually without too much drama. Except for Jotun in 2015, the boss-fighting RPG from the folks who’ve since made the very different Spiritfarer. Jotun’s final fight against Odin involves maddening target-seeking lightning spears while the All-Father summons all the bosses you’ve beaten so far to attack you in his place. It’s an infuriating fight and I attempted it for hours before I finally decided that no, I simply didn’t need to win. I’d got to Jotun’s final fight and I was frankly finished with it. Good game, Odin. You win.
Christopher Livingston, Features Producer: The final boss of Dying Light 2, Waltz, was a four-phaser. It wasn’t that the fight was all that hard because I’d completely overprepared, and I only died a couple times. But the same quest text popped up on the screen every time he regrew a new health bar: «Kill Waltz.» After killing Waltz, and then killing Waltz, and then killing Waltz, and then killing Waltz again, a cutscene played where my character shouted at Waltz (who still wasn’t dead), «I don’t want to kill you, Waltz!» And then I yelled at the screen, «Yes I do!» Much as I enjoyed making Aiden kick zombies and bandits off rooftops, he instantly became an idiot once a cutscene began.
Boss fights suck, man.
That said, Control pressed all of my boss buttons. I was determined to complete the game, because I enjoyed the story and atmosphere so much, but some of those boss fights were absolutely ridiculous. Just the most frustrating slogs, running completely counter to the power fantasy that toolset was supposed to create. There was one against a big worm thing where I died over and over just to falling through a hole in the floor that I couldn’t see rather than his actual attacks. Infuriating—and worse, you couldn’t even turn the difficulty down.
I finally killed Godrick, of course, and was very satisfied to see another NPC stamping on his corpse on my behalf.
Nat Clayton, Features Producer: There are annoying boss fights, sure. Radahn Elden Ring can absolutely do one—as can Sifu’s lineup of bosses who not only require perfect parries, but ask that you perfectly clear a gauntlet of mooks and mini-bosses so as to not age too much in that final confrontation. But I’m a competitive multiplayer lass, and none of these AI-controlled chuds could be said to get under my skin in the same way another human being can. What was the last boss that made me rage? Every single Wraith main in Apex Legends, that’s what.
The Caretaker is the first boss of the raid—a fight that requires players to split into various teams to perform a variety of jobs. Some go into a dark, spooky room to collect symbols. Others attempt to stun the boss, slowing his ascent towards the pillar that, once reached, wipes the team. Everyone else clears adds and shoots down the tracking bombs that constantly spawn from the Caretaker’s back. Once the symbols have been collected and inputted in a specific way, the DPS phase starts, and everyone moves between three plates that activate in sequence to damage the boss.
It didn’t take us long to get a handle on the fight’s mechanics. The problem was damage. Normally in Destiny 2 raids, overleveled players make a mockery of the DPS portion of any particular fight. Here, though, there were no easy answers. We had to perfectly execute the mechanics across multiple phases and ensure we’d done enough damage to actually finish the boss by the end. It proved too much: ammo economy was a major problem, with pretty much all of our team running out of heavy after the first phase. We looked to see how other teams were completing it, and many had switched to Outbreak Perfected: an Exotic primary weapon that does more damage the more people use it. Alas, no luck: three of our LFG team didn’t own the gun. In the end, it was clear it wasn’t going to happen. Between the earlier bugs, the seemingly inconsistent DPS window, and our own increasingly tired mistakes, we called it quits—resigning ourselves to finishing the fight after contest mode was disabled.
Zloth: Horizon: Zero Dawn. That last Fire Claw caused some raging, but not all that much and it was mostly directed at myself for doing stupid things. One of the early cauldrons, though, got me pretty annoyed. The game teaches you about making traps early on, but I never used them after the introduction and pretty much forgot about them. Even once I remembered them, that was a rough battle. If anyone happened to wander by my window, I apologize for any distress I might have caused. Thank you for not calling the police.
Frag Maniac: Definitely has to be the Queen Valkyrie in God of War 2018. I found her very intimidating, but after numerous tries only got her down to 1/3 of her health left, then I was pretty annoyed.
I spent hours running at him the first time I played through the game, so much so I eventually noped out and went and played something else. I went through the whole game a second time and got him months later, I may have picked up more attack power, but mainly I think just got better at the game because I also got a lot more optional bosses the second time. So satisfying when I nailed him in the end. Haven’t broken a keyboard, controller, or smashed anything. Just standard cursing, which happens all the time.
Frindis: Had a really annoying fight last night in Elden Ring. It was against a version of the Erdtree Burial Watchdog that also spawns ads. My character is invested in poise/heavy weapons so I can’t really roll much, making it easy to get killed with bleed buildup from the multiple ads. I could go naked in, but I need my clothes for style points. I’ll go back eventually when I have made some firebombs and can bomb the shait out of the ads or get high enough int so I can cast the crystal burst spell.
I was so annoyed, I just abandoned what I was doing and left for my appointment. I tried again in the evening and won the entire fight in about 20 minutes.
There were a lot of conversation choices, both before & after, affecting the outcome of the game, but the battle itself was just brutal (and a bit over the top in my opinion). The main boss there was Braccus Rex of course, but there was also the Kraken, as well as other enemies and also summoned creatures. I felt like I spent most of my time healing and casting resurrection scrolls while the enemies were just beating the snot out of me.
I believe I made three attempts, trying various strategies, and didn’t even get close to killing Braccus. And being turn based combat, the combat rounds felt like they lasted forever. Finally, in frustration, I just had to turn it off and walk away before I broke something.
But I came back to it the next day with a clearer mind and a calmer attitude, and I was able to finally kill Braccus as well as the Kraken and complete the game. DOS2 is a great RPG, but knowing what that final battle is like prevents me from replaying it. But I do think it helps to walk away from a game for an hour, or two, or even a day if you find yourself raging, then go back to it in a better state of mind. It seems to work for me anyway.
There’s an interesting swamp location in Dark Souls 3. You can encounter some really hard moments in this location, but the worst in my opinion is the last part which ends with a boss fight—The Abyss Watchers. It’s one of the hardest (if not the hardest!) boss fight in this game. If you’re really unlucky even the first part can get messy. You confront 2 or 3 sword warriors with a really nice choreography of sword wielding. They have a tendency to fight with each other, but this helps only a little. If you manage to defeat them, there’s the second part (like with almost every other boss fight in DS3). This time the adversary is only one, but it has a flaming sword and barely gives you time for healing.
I needed maybe 30 tries to beat this boss with my character and it costed me a lot of nerves. The situation was so bad at some point that I even considered not only bringing some online help, but dropping the game completely. Thankfully I managed to beat it before I lost all my hair. The memories however will stay with me forever…
Hey folks, beloved mascot Coconut Monkey here representing the collective PC Gamer editorial team, who worked together to write this article!
Sign up to get the best content of the week, and great gaming deals, as picked by the editors.
Thank you for signing up to PC Gamer. You will receive a verification email shortly.
There was a problem. Please refresh the page and try again.
PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.
© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.