PC Gamer is supported by its audience. When you buy through links on our site, we may earn an affiliate commission. Learn more
By published
The multiplayer horror game will feature three killers vs. four survivors.
The makers of 2017’s Friday The 13th game are taking another crack at the asymmetrical horror format with The Texas Chain Saw Massacre. The new game will have a similar format to both Friday the 13th and its popular competitor Dead By Daylight, but developer Gun Interactive is making one big change: instead of a single killer hunting down a group of survivors, Texas Chain Saw Massacre will have three.
In a February 14 blog post, Gun Interactive CEO Wes Keltner explained the change as a gesture to the original movie that also meaningfully changes the gameplay formula. «We never want to make the same game twice. You either innovate or imitate, and I don’t have to tell you which one makes for a better game. Everyone at Gun prefers to innovate and push the genre forward,» he said.
«How do you do this? Well, when it came to the design of Texas we knew that 3 vs. 4 was different. All the mechanics and features are built around this fundamental rethinking of asymmetrical multiplayer. Additionally when you look at the ’74 film, you’ll note there’s an entire family to deal with, not just Leatherface. So it felt natural to have three killers chasing victims.»
Keltner said designing for three killers has meant a lot of design time spent making balanced levels and killer abilities. «Creating shadows and items to hide behind, mixtures of open rooms to move slowly through, while hallways become natural choke points that players can move quickly through to find the next hiding spot,» he said.
Keltner also said having three killers around can be «overwhelming,» and having a few dozen hours in Dead By Daylight myself, I can believe it. Just a single killer skulking around a map can be too much to handle, so I’m curious how TCM will tip the scales for the survivors. Maybe survivors will move faster than killers or have more ways to «trap» killers behind them with map features? Maybe, like in DBD, perks earned over time can fill in the power gap for survivors? Questions for another day, since we don’t yet know what the survivors will actually have to do to escape this family of killers.
Gun has recently published a few other dev updates that you may find interesting, like this one about the weird custom instruments it’s using to make the music and sounds of The Texas Chain Saw Massacre.
Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn’t pay him. He’s very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he’ll even write about a boring strategy game. Please don’t, though.
Sign up to get the best content of the week, and great gaming deals, as picked by the editors.
Thank you for signing up to PC Gamer. You will receive a verification email shortly.
There was a problem. Please refresh the page and try again.
PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.
© Future US, Inc. 11 West 42nd Street, 15th Floor, New York, NY 10036.