IESF 2022 World Esports Championships to Feature Record $500000 Prize Pool – European Gaming Industry News

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The International Esports Federation (IESF) has announced a total prize pool of $500,000 to be awarded at the upcoming 14th WE Championships Finals, taking place in Bali, Indonesia from 27 November to 9 December. The WE Championships prize pool has seen an unprecedented increase in just one year, from $55,000 in 2021 to $500,000 this year.
IESF President Vlad Marinescu said: “We are very excited for this momentous growth of the 2022 WE Championships Finals prize pool to $500,000, which is representative of the growing popularity and credibility of our flagship event. We are on track to hold the biggest and most inclusive WE Championships yet. We look forward to further increasing access to professional Esports opportunities and providing athletes with the ultimate environment to perform at their full potential.”
IESF recently announced the six game titles which will be featured at the competition. CS:GO, Dota 2, Tekken 7 and eFootball will return to this year’s WE Championships and mobile games PUBG mobile, Mobile Legends: Bang Bang will be featured for the first time. Registration for National Federations opened on 20 February and over 120 countries across six continents are expected to compete in the regional and national qualifiers.
The WE Championships remains the sole international Esports event where athletes compete by representing their countries. Bali was awarded hosting rights in September 2021 and was handed over the hosting duties during a special ceremony following the 2021 WE Championships Finals in Eilat, Israel, which united the World Esports Family for the first time since the COVID-19 pandemic.
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The International Esports Federation (IESF) has announced a total prize pool of $500,000 to be awarded at the upcoming 14th WE Championships Finals, taking place in Bali, Indonesia from 27 November to 9 December. The WE Championships prize pool has seen an unprecedented increase in just one year, from $55,000 in 2021 to $500,000 this year.
IESF President Vlad Marinescu said: “We are very excited for this momentous growth of the 2022 WE Championships Finals prize pool to $500,000, which is representative of the growing popularity and credibility of our flagship event. We are on track to hold the biggest and most inclusive WE Championships yet. We look forward to further increasing access to professional Esports opportunities and providing athletes with the ultimate environment to perform at their full potential.”
IESF recently announced the six game titles which will be featured at the competition. CS:GO, Dota 2, Tekken 7 and eFootball will return to this year’s WE Championships and mobile games PUBG mobile, Mobile Legends: Bang Bang will be featured for the first time. Registration for National Federations opened on 20 February and over 120 countries across six continents are expected to compete in the regional and national qualifiers.
The WE Championships remains the sole international Esports event where athletes compete by representing their countries. Bali was awarded hosting rights in September 2021 and was handed over the hosting duties during a special ceremony following the 2021 WE Championships Finals in Eilat, Israel, which united the World Esports Family for the first time since the COVID-19 pandemic.
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ESL Gaming, the world’s leading esports company, and Bayes Esports, the central hub of the esports data industry, have once again extended their strategic partnership until 2023. Since the start of their cooperation in 2019, the two companies have built the world’s largest and most diverse network in the esports data industry. In 2021, more than 150 partners have used data products from ESL leagues and tournaments provided to them by Bayes Esports for use cases like analytics, media, distribution, and integrity.
In 2022, ESL Gaming and Bayes Esports will focus on the extension of content by adding additional game titles, as well as the optimization of coverage by achieving a near 24/7 availability of content. Furthermore, they will explore possibilities for data-driven content and marketing solutions for existing and new partners of ESL Gaming.
Despite the great interest in existing esports leagues and tournaments, what remained missing was the necessary infrastructure and professionalism that could help also lesser-known esports titles get established as more mainstream. By expanding their partnership, ESL Gaming and Bayes Esports are looking towards the potential of filling in those gaps. With ESL Gaming’s experience in building, broadcasting, and commercializing premium esports ecosystems, and Bayes´ position as the world’s leading esports data provider using the most advanced technology in the industry, the two partners are setting up to professionalize these lesser-explored areas of the esports industry and to continue to drive esports integrity forward.
Esports is a lot more complex than traditional sports. With it being digitally native and any sort of standard often not existing across leagues and game titles, traditional market participants often struggle with handling and fully understanding esports. Offering official game data means bringing structure to any content offering in esports and allows for standards to be established. We are excited to continue to work on new services and products that will lead to better fan experiences and the continuous growth of esports as a whole,” says Bayes Esports COO & Managing Director Amir Mirzaee.
We are very happy to extend our partnership with Bayes, the most experienced, but also the most committed data company to set uniform industry standards. Especially in regards to the diverse and ever-increasing interest in official match data, we will continue to be on the forefront to preserve and promote integrity across all our competitions,” adds Bernhard Mogk, SVP Global Business Development, ESL Gaming.
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Tundra is excited to officially reveal their new player, Martin “Saksa” Sazdov who will complete the Dota 2 roster.
Prior to joining Tundra Saksa competed with Ninjas in Pyjamas and OG. He also held a coaching role for Ukrainian organisation, HellRaisers, in 2017.
·         Jingjun “Sneyking” Wu will move to position 5 and into the role of Team Captain
·         The complete Tundra Dota 2 roster is as follows:
o    Oliver “Skiter” Lepko
o    Leon “Nine” Kirilin
o    Neta “33” Shapira
o    Martin “Saksa” Sazdov
o    Jingjun “Sneyking” Wu – (Team Captain)
o    Kurtis “Aui_2000” Ling (Team Coach)
Anthony Graham, Co-Founder and Esports and Operations Director on signing Saksa: “We are very excited to welcome Saksa. He has already made a strong connection with the team which we believe is vital for performance. Ultimately our goal is to make it to The International and that will only happen with team synergy. Saksa brings a wealth of experience to the team and we’re hoping he can take us to the next level.”
On the finalised roster: “We are very aware of the community’s response, especially in regards to the long-term contracts we have in place. We still believe that this offers more consistency and stability for our players that isn’t the norm in esports. And as we grow as an organisation, we will continue to refine how we work with our players to try and ensure they feel supported while also looking at how we can achieve better results.”
Martin “Saksa” Sazdov, Team Captain said: “All of my teammates are really amazing and I think we can achieve great things together. In the short term I will be trying to understand how everything works in the team and getting used to how everyone communicates. I’m hoping to see all the practice we put in achieve good results and hopefully maybe one day win TI.”
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