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The halls of Valhalla are calling me home.
Dawn of Ragnarok signals the first big DLC of Assassin’s Creed Valhalla’s second year of endgame content and it’s a big one. I got a first look at the godly expansion last week, and from the banging new soundtrack to the new abilities you can acquire as Odin, I’m super excited to jump back into Valhalla.
This time you’re off to Svartalfheim, the home of the dwarves. Rather than play as Havi and appear as Eivor, you’ll be playing the All-Father himself on the hunt for his son, Baldr. As Odin, you’ll have a host of new skills and abilities to acquire, as well as new Atgeir weapons, which are sort of like big polearms that deploy massive damage. Combos will make or break your chances of success in a fight—no more throwing your hammer around for the sake of it.
You’ll be able to find new gear and enhance your existing kit to divine quality and upgrade your rune slots. All of this will enhance Odin’s godly nature, letting you become a dangerous foe indeed. The best new addition to Valhalla’s combat, however, is the ability to acquire powers from fallen enemies. You can do this thanks to a new upgradable item, the Hugr-rip. You can acquire Power of the Raven which—you guessed it—lets you fly about as a raven, should you want to avoid scaling cliffs like a common Viking. There’s also the incredible Power of Rebirth which lets you reanimate slain foes and have them join your side—plus a power that lets you shapeshift to look like the enemy, letting you socially stealth your way through foes should you not feel like whipping out the polearm.
Instead of dethroning English kings or building up resistance factions, you’ll be fighting against the Muspels in Ragnarok, as well as Surtr the fire giant, his wife, Sinmara, and his son, the half-Jotun, half-Muspel giant Glod. Fire and lava are everywhere in Svartalfheim—though one of your powers does make you fire-resistant, which is good. While smaller enemies can be defeated easily, you’ll want to take care when around the Flamekeepers, as they can ignore the lava and have a fearsome warcry that powers up other enemies. They can also reanimate their fallen brethren and you can become overwhelmed really easily, so keep your eye on these beardy fire boys.
As you’d expect, Svartalfheim is full of tall architecture, labyrinthine caves and hideouts and the suitably massive scared tree, Yggdrasil. The realm is quite brutalist in nature, which is a nice change from the English countryside and shiny rainbows of Asgard. There’s a much more serious feel to Ragnarok—in the demo, Odin was demonstrably less funny than Eivor, so hopefully, we get to see more of his godly personality emerge throughout the story. You’ll still be liberating areas as you do in the base game, this time by seeking out Dwarven shelters and helping their inhabitants. It’s in these shelters that you’ll find various vendors who can upgrade your Hugr-rip, weapons and armour, as well as progress along with the main story.
All Valhalla players can jump in at launch and for those of you who haven’t played over 100 hours and don’t have 340 power, there’s the option to automatically boost your gear and stats to that level. Assassin’s Creed Valhalla: Dawn of Ragnarok comes to PC and consoles on March 10.
The first three games Lauren played on PC were Star Wars: X-Wing, Zoo Tycoon and Barbie Fashion Designer, which explains her love of all things space, strategy and aesthetically pleasing. Lauren recently joined PC Gamer as the Deputy Guides Editor after three years of writing many dozens of Destiny 2 guides at VG247, as well as casually trying to shoehorn in The Witcher 3 articles wherever possible. When she’s not trying to force everyone to play as a Warlock in Destiny 2, Lauren is either mastering her SEO abilities to help smash the competition, or patting one of her red sons.
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