10 Biggest Story Changes In Gaming History, Ranked – TheGamer

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Here are some of the biggest retroactive continuity changes that we’ve had to endure in gaming so far.
Whenever a series becomes too big, with sequels and prequels, and you notice a detail about it that seems to have changed compared to what you knew, well, maybe you're not crazy. Maybe that's a retcon. Retcons are details (sometimes small, sometimes big) that are changed by the developers because they would otherwise be inconsistent with their new ideas. There particularly happen a lot in reboots and remakes, for instance.
RELATED: Games That Best Incorporate PoetryFrom small backstory details to characters' entire personalities and even main objectives, there are many situations where these retcons can happen, and they can vary on whether they are accepted by the fan base or not. Still, there aren't any signs that retcons will ever stop happening.
The chaotic demon-fighting series Devil May Cry also features some alterations, though they don't seem to have huge effects on the overall narrative. The most notorious case of retcon between fans is the timeline of the games being slightly altered with the arrival of Devil May Cry 5, which changed the order between the second and fourth installments.
Some details aren't explained very well at first, and you'll have to delve into the supplementary comics of the series to get the full story.
This series has a very common type of retcons; when you make a popular first entry, and only develop details after its release. Upon completion, the first game shows a series of secret cutscenes about Kratos' past and even the future of the world.
RELATED: Things You Didn't Know About The God Of War Series
None of those is canon anymore, however. While some details were kept, there are differences, such as Cronos' dying place, for instance. Characters drastically change appearances as well, like Hades and Poseidon.
In 2016, Ratchet and Clank got a remake of its original adventure, and the developers weren't kidding when they called it a re-imagining. With new characters being added, some planets removed, there are quite a lot of changes.
RELATED: Best Games Featuring AliensThe most notable would be how Ratchet had his personality severely altered, from an arrogant man learning to care for others to a more traditional boy-scout hero, and Dr. Nefarious, who wasn't even supposed to be in the first game, appearing as a former hero gone bad.
Similar to God of War, the first game has a more complete story, and it was expanded with sequels. However, most of the changes are in minor details and don't deviate from the plot itself, and effort has been taken to make sense of it all.
It is a bit difficult to pinpoint retcons with precision, given the plot's overall complexity, but there are situations where creatures' origins change, the "extremely difficult" paths between worlds that are never a problem to go through, Keyblades going from rare to rather common, among other things.
Having a continuous story for more than 20 years will cause inconsistencies. Many details were changed as time went on, with many fans mentioning differences caused by the release of Metal Gear Solid 4.
Some of these are even debated on whether they are retcons or actual mistranslations from Japanese to English. But there are many forums with discussions and justifications to the changes that were made throughout the franchise that is worth checking out by fans.
Another example of a long series becoming inconsistent, Assassin's Creed has quite a few changes, with the most notable being the birth of the Brotherhood. In the second game, we learn of Darius, from 6th-century BC who was later shown in Assassin's Creed Odyssey, was the oldest member of the Brotherhood.
RELATED: Most Memorable Moments In Assassin's CreedHowever, when he actually appears, it's shown that he only served as an inspiration, and the Brotherhood itself was founded by Bayek (a character never mentioned before) and his wife Aya (who was mentioned but not as a founder) in the 1st-century bc, starring in Assassin's Creed Origins.
When you're remaking a game from the original PlayStation onto the PlayStation 4, it's natural to take advantage of the new hardware. Not only the game has mechanical differences – such as a new gameplay system – large swathes of story points are different.
New characters making debuts and having more development, the great Sephiroth appearing earlier than originally, and even our boy Cloud having more character development – we could go on. And that's not to mention the most meta of enemies for this type of story, the Whispers, but it's best not to write their role in here. Spoilers!
Fighting games can be notorious at changing their plot since it's usually not considered a big part of them. In Tekken, we have a very long dispute between Heihachi and his son Kazuya, and later with Jin added into the mix.
RELATED: Tekken Fighting Styles OriginsHowever, the latest game, Tekken 7, changes Heihachi's entire motivation and makes it seems he is not as evil as we thought him to be (though still being pretty bad). Kazuya got the reverse treatment, having the little good shown inside him decreasing more and more throughout the games, to the point that he's just not a good person anymore.
Keeping with our beloved fighting games, Street Fighter has some odd cases of people refusing the fact that they've died. Gouken and M. Bison have been killed, only to be later changed to an "almost death."
This is a fairly common type of retcon, since losing characters can have great consequences, especially if these characters are popular. At least we still have the characters alive and well to play with and fight against.
Completing our fighting games saga, Mortal Kombat was once full of inconsistencies in its plot. So much so that Mortal Kombat 2011 had to reboot the franchise, retelling the events of the original trilogy.
In this game, Raiden receives visions from the future (from the events of 4 to Armageddon), and he does his best to avoid the bad things, thus changing the timeline. Even though these changes became part of the plot, there are still later inconsistencies, like Sub Zero becoming a Cyber and then… not being a Cyber anymore.
NEXT: Games With Underrated Storylines
Bye, Felicia.
Freelance writer assigned to writings Lists in TheGamer. Passionate for video-games, especially platformers and hack n’ slash games.

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